Pick a mystery user. Follow the evidence through all five stages of the design process and finish with a virtual prototype you can present and defend. Don't design for a user you imagined. Design for a user you understood.
Groups of 3–4, one mystery user per group. Eight cards means up to eight groups; repeat cards for larger classes and let same-user groups compare personas in E2. Every activity below is tagged with its syllabus statement and command term. Student work saves in each device's browser, so ask one scribe per team to keep the journal on a single device, then print or screenshot it as evidence.
| Lesson (≈60 min) | Activities | Statements | Output |
|---|---|---|---|
| 1 | A0 warm-up, A1 Persona detective | 2.1.1, 2.1.5 | Persona v1 |
| 2 | A2 Research sorter, A3 Primary research (role-play interviews, survey) | 2.1.2, 2.1.3 | First-hand data |
| 3 | A4 Secondary research, A5 Journey storyboard | 2.1.4, 2.1.6 | Persona v2, pain points |
| 4 | A6 Product analysis (bring real products) | 2.1.7 | Product analysis table |
| 5 | B1 Problem statement, B2 Specification | 2.1.8, 2.1.9 | Problem statement, spec |
| 6 | C1 Crazy 8s and SCAMPER, C2 Evaluation matrix | 2.1.10, 2.1.11 | Chosen idea |
| 7–8 | D1 Mock-up and user test, D2 Model–test–refine log | 2.1.12, 2.1.13 | Iterations with data |
| 9 | D3 Detailed drawings | 2.1.14 | Orthographic and assembly drawings |
| 10–11 | E1 Virtual prototype (CAD) | 2.1.15 | Rendered, annotated model |
| 12 | E2 Present and defend, E3 Outline the journey | 2.1.15, 2.1.1 | Pitch, reflection |
Understand your user, their problems and the opportunities for a meaningful redesign. Gather evidence before you form opinions.
Click the five stage descriptions in the order you think a designer uses them. You'll come back and outline each stage properly at the end (E3).
| Our assumption about what the user needs | Verdict | Which evidence? |
|---|---|---|
Anything marked "Needs more research" becomes a question for your interview in A3.
For each piece of research, decide who collected it (primary or secondary) and what kind of data it is (qualitative or quantitative). Then check.
| Question | Type | Answer we got |
|---|
Find two third-party sources that support or challenge your primary research.
| Source (title, author, link) | Type | Key data | Does it support or challenge our primary data? |
|---|---|---|---|
Map your user carrying out the task, step by step. Sketch each frame on paper, write the step here, and rate how the user feels. Flag the pain points.
Analyse two existing products: one the user already has, and one that solves a similar problem or could inspire a solution. Handle real products where you can.
| Product 1 (current) | Product 2 (inspiration) | |
|---|---|---|
| Name and photo reference | ||
| Function: what does it do? | ||
| Performance: how well? Measure something | ||
| Features worth keeping | ||
| Features that fail our user | ||
| Materials and manufacture |
Turn your research findings into a clear design challenge and requirements you can test against.
A good problem statement names the user, the need and the evidence. It does not name the solution yet.
Write success criteria for the redesign. Every line needs a source in your research and a way to test it. The checker flags vague words that have no measurable value.
| # | Category | Specification | Essential or desirable | Evidence it comes from | How we'll test it |
|---|
Explore distinct ways to solve the problem, then evaluate and refine them against your specification before you commit.
Score each shortlisted idea against your essential specifications (0 = doesn't meet, 3 = fully meets). The matrix pulls from B2 and C1 automatically.
Improve the solution through testing, refinement and technical communication.
Record every loop. Keep going until all essential specifications are met or you can explain why one can't be.
| Version | Model and fidelity | What we tested | Result and data | Refinement for next version | Specs now met |
|---|
Could a manufacturer make it from your drawings alone? Tick each item when your drawing set includes it.
Showcase the final solution and prove its value to the user.
| Usability feature | Specification it meets (#) | Evidence it works (from D1, D2) |
|---|---|---|
Two minutes to pitch, one minute to defend. The audience draws challenge cards and asks them.
Outline each stage of the design process using your own project as the example. One or two sentences each.